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Brian Aspinall

 
Computational Thinking & Coding in Math and Literacy (K-8)
 
 
July 18-20, Greater Toronto Area  
 
July 25-27, Niagara Falls  
 
 
Brief Description:
Deepen your understanding of the basics of block based coding and how to make use of mathematical principles to create content of and for learning. Engage in hands-on development of communication between the programmer and user, and as a result, the depth of content explanation is remarkable.
 
 
Detailed Description

Twenty first century learning requires students to create, collaborate and think critically. Progress "STEM's" directly from immediate feedback and a personalized learning platform. Coding, by it's very nature, forces students to problem solve, make mistakes and overcome barriers because programs can only run if written correctly. In this session, teachers will learn the basics of block based coding and how to make use of mathematical principles to create content of and for learning. Coding is cross curricular. Participants will engage in hands on development of work samples appropriate to subjects, grade level, and classroom makeup. Assessment is not about final products, but rather about thinking. Work that is created in Scratch, Tickle, and other similar programs depends on communication between the programmer and user, and as a result, the depth of content explanation is remarkable.

 

In this session participants will learn to code the very basics, more advanced games and hardware tangibles like Sphero, Dash n Dot, and Makey Makey.
www.otffeo.on.ca
 
 
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